2015 // Metal Gear Solid V: The Phantom Pain
This one was bittersweet.
I love Metal Gear and I love Kojima Productions. And for all intents and purposes – Metal Gear Solid V is a great game. The best in the series as far as overall gameplay goes. Stealthing around has never been better in the series, and you’ve never been freer to play a Metal Gear in your own way.
But the game was also plagued by a myriad of problems that began to surface around its release. Missing content, the troubles at Konami, the fact that Ground Zeroes really should have been part of the whole MGSV package from the start.
It was a rough time – and coupled with the relatively light story offerings, it left a fairly sour taste for most players and fans alike.
Still – as I said before with Rising, I’m not one to hate something just because things didn’t go the way I’d hoped they would. I’m not the one telling the story or making the game. I don’t really get to decide, ultimately, where a story ends up.
And really, after taking time to mull the game’s events over – it ends up being my second favorite story for the plot threads it manages to tie up, and the plot holes it manages to fill in.
Did I get everything I wanted out of it? No. And I never will. I’ve accepted that, and now just enjoy what I did get along with some sublime stealth gameplay that I still come back to.