2010 // Fallout: New Vegas
I’ve loved the Fallout series for a long time. Fallout 3 was one of my favorite games on PS3, despite its technical issues and odd role-playing design choices.
And then New Vegas happened. Developed by Obsidian Entertainment – made up of former Interplay developers, the original devs behind the classic isometric Fallout games – New Vegas fixed pretty much every problem I had with FO3. Dialogue choices felt more natural and, well, like choices. They could lead to better rewards for quests – or get you killed. And there was often a way to talk your way out of just about any problem.
Even the final battle, if your Speech stat was high enough.
The leveling also felt better in New Vegas, perks were perks and weren’t required for anything unless you wanted extra dialogue options here and there. It meant that you could spend a point on a perk like Wild Wasteland for fun and not feel like it was a waste (Which is great because Wild Wasteland could lead to some of the more fun moments in the game – like finding Indiana Jones’ skeleton in a refrigerator.
I had a lot of fun with this game, and still come back to it from time to time, even today (In fact, I just recently started a new character on Steam to play through the DLC.)